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The Traveler's Guide to Eberron & Khorvaire

Hello and welcome to my campaign guide to the fascinating game world of Eberron. Here I will chronicle not only the players and the personae dramatis of the game, but also some of the more interesting and unique items presented in the game world. I hope you enjoy it!

The continent of Khorvaire

Breland

  • Sterngate, Brelish border town and fortified city.

The Eldeen Reaches

  • Greystone, a small hamlet in the deep north-west of the Eldeen Reaches.

Personae Dramatis

  • Player Characters
    • Active Players
      1. Adran, a female elven ranger of the Eldeen Reaches.
      2. Bharash Lhaldara a male dragonborn paladin, who was found in the city of Sharn. He recalls little of his previous life before being found in the warrens in Sharn.
      3. Nebin is a halfling sorcerer that has traveled from the Talentia Plains to Korranberg in Zilargo. There ins Korranberg, Nebin studied magic with the gnomes. Upon completing his training, he continued to Sharn in search of greater adventures.
      4. Lerissa is a tiefling wizardress who has wandered the face of most of Khorvaire. She was recently in the Eldeen Reaches when she encountered the group of adventurers in search of the Cauldron of Ongurr.
      5. Zheratul is a dragonborn cleric who was encountered at Sterngate by the party of adventurers. He joined the group in order to assist them in the pursuit of the Cauldron of Ongurr.
    • Inactive Players
      1. Hildrak Devin
      2. Birel
      3. Aramil
  • Non-Player Characters

Plot Brainstorming

Here is where I capture my ideas and record interesting points that I want to include in the game.

Story Extras

NPC Names

Past Adventures

Where we recount the past glories of previous adventurers.

Religions of Eberron

Below I list the major religions of the world of Eberron. First, I list the name of the Religion / Deity, then the Area of Influence.

  • The Sovereign Host, the world, focused primarily on aspects of civilized life
    • Arawai, agriculture, fertility, and the wilderness as natural resources
    • Aureon, knowledge, law, arcane lore and magic
    • Balinor, beasts, the hunt, and the cycle of life
    • Boldrei, Community, home and health
    • Dol Arrah, Light (physical & metaphorical), the goodness of the soul, honor, selflessness, military strategy, and war
    • Dol Dorn, courage, duty, physical prowess, soldiers and warriors, and war
    • Kol Korran, wealth, trade and commerce
    • Olladra, fortune, luck and success
    • Onatar, Forges, crafts, industry and fire
  • The Dark Six, All the world, especially the primal wilderness and nature's destructive forces
    • The Devourer, storms, floods, famine and other aspects of nature's wrath, also the sea
    • The Fury, wrath, passion and vengeance
    • The Keeper, gluttony, greed and necromancy
    • The Mockery, violence, betrayal, dishonorable victory, love of carnage, war
    • The Shadow, ambition, dark magic, corruption
    • The Traveler, change, cunning, innovation, deception
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