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    The Chaos Scar in Eberron

    Posted in: Eberron, The Dungeon Master's Toolkit
      |  by: zencorners
    Tags: Adventures, Locations, The Dungeon Master's Toolkit, Tools



    Chaos Scar in Eberron
    Backstory to My Home Game
    I recently was reviewing the D&D Insider site and flipping through the available content in Dungeon magazine.  I am fishing around for some new and interesting pieces to add to my current Eberron campaign.  To offer some background on my current game, the party is searching for a mythic artifact known as the “Cauldron of Ongurr”.  This artifact was used during the Age of Monsters to fortify a bridge between Eberron and Xoriat, the Plane of Madness.  The Cauldron was held by the last great Goblin Emperor, Ongurr.  The Cauldron and it’s misuse lead to several of the rifts in the Goblin Empire and helped bring about the Goblin Civil War.
    At the end of the Civil War, the Cauldron was captured by the Gatekeepers and allies within the imperial court;   chief ally amongst the imperial court was Ongurr’s vizier and chief wizard.  He captured the Cauldron and provided it to Taichar, head of the Gatekeepers at the time.  Tiachar, through some great magic was able to shatter the artifact in to seven pieces.  He then sent these pieces out across the face of Khorvaire in order to protect them from being brought together again and bring Xoriat back into alignment with Eberron.
    The machinations of the daelkyr are such that, only recently, a lead Provost at Morgraive University was approached about mounting an expidition to search for several pre-Galifarian artifacts.  An anonymous benefactor contacted Provost Phineaus Nolan of the pre-Galifarian Studies department and through a proxy was able to convince the Provost to organize and mount the expidition.  The party was the second group that was sent in search of the first piece of the Cauldron of Ongurr.  They successfully located and retrieved the piece, but were also alerted to the fact that the Provost’s mysterious benefactor was not the most upright of sponsors.
    How the Chaos Scar Fits Eberron
    With this in mind, the Chaos Scar material fits right in line with some of the story ideas that I have been incorporating in to my existing campaign.  With the party currently located along the border between the Eldeen Reaches and the Shadow Marches, the possibilities of a dark meteor falling from space offered some great potential.  Looking through the first adventure, I already know I am going to need to adjust several things.
    Firstly, my current party is made up of 5th level characters.  I will need to tweak all encounters up to their level.  Second, I need to change the adventure hook.  The party is currently traveling with the Provost, so I can add that there could be additional information or items of importance to be gathered at the site.  The Provost traveling with the party really offers me the ability to generate plot hooks on the fly as needed.  And finally, I will need to change around some of the treasure parcels.  Thankfully the adventure provides some great information right up front on where and what parcels are currently in the base adventure, so I can easily pluck these out and incorporate some new parcels.
    I will be updating the blog shortly with some of the updates and enhancements.  Keep your fingers crossed.

    Backstory to My Home Game

    chaos_scarI recently was reviewing the D&D Insider site and flipping through the available content in Dungeon magazine.  I am fishing around for some new and interesting pieces to add to my current Eberron campaign.  To offer some background on my current game, the party is searching for a mythic artifact known as the “Cauldron of Ongurr”.  This artifact was used during the Age of Monsters to fortify a bridge between Eberron and Xoriat, the Plane of Madness.  The Cauldron was held by the last great Goblin Emperor, Ongurr.  The Cauldron and it’s misuse lead to several of the rifts in the Goblin Empire and helped bring about the Goblin Civil War.

    At the end of the Civil War, the Cauldron was captured by the Gatekeepers and allies within the imperial court;   chief ally amongst the imperial court was Ongurr’s vizier and chief wizard.  He captured the Cauldron and provided it to Taichar, head of the Gatekeepers at the time.  Tiachar, through some great magic was able to shatter the artifact in to seven pieces.  He then sent these pieces out across the face of Khorvaire in order to protect them from being brought together again and bring Xoriat back into alignment with Eberron.

    The machinations of the daelkyr are such that, only recently, a lead Provost at Morgraive University was approached about mounting an expidition to search for several pre-Galifarian artifacts.  An anonymous benefactor contacted Provost Phineaus Nolan of the pre-Galifarian Studies department and through a proxy was able to convince the Provost to organize and mount the expidition.  The party was the second group that was sent in search of the first piece of the Cauldron of Ongurr.  They successfully located and retrieved the piece, but were also alerted to the fact that the Provost’s mysterious benefactor was not the most upright of sponsors.

    How the Chaos Scar Fits Eberron

    With this in mind, the Chaos Scar material fits right in line with some of the story ideas that I have been incorporating in to my existing campaign.  With the party currently located along the border between the Eldeen Reaches and the Shadow Marches, the possibilities of a dark meteor falling from space offered some great potential.  Looking through the first adventure, I already know I am going to need to adjust several things.

    Firstly, my current party is made up of 5th level characters.  I will need to tweak all encounters up to their level.  Second, I need to change the adventure hook.  The party is currently traveling with the Provost, so I can add that there could be additional information or items of importance to be gathered at the site.  The Provost traveling with the party really offers me the ability to generate plot hooks on the fly as needed.  And finally, I will need to change around some of the treasure parcels.  Thankfully the adventure provides some great information right up front on where and what parcels are currently in the base adventure, so I can easily pluck these out and incorporate some new parcels.

    I will be updating the blog shortly with some of the updates and enhancements.  Keep your fingers crossed.  I should have some monsters posted in the next week or two, just moving house so it all depends on how much moving gets accomplished.

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    Sterngate

    Posted in: History, Locations
      |  by: zencorners
    Tags: Locations



    A Fort of Breland, and Trading Post along two main Trade Routes, the town of Sterngate lies on the border of three nations, Breland, Zilargo and Darguun.  Download this article as a PDF.

    The Population of the town of Sterngate…

    Within the walls of the town, reside some 877 people, and another 520 people reside in the surrounding countryside within a few miles of the town.  The majority of the town’s population is made up of humans (who number 68% of the population), then a hodge-podge of races make up the remainder, including: Halflings (7%); Elves (6%); Dwarves (5%); Gnomes (5%); Half-elves (4%); Goblinoids (4%); and Other races (1%). Read More →

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