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	<title>Maiden's Head Games &#187; Adventures</title>
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	<description>Games, Powered by the Imagination</description>
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		<title>How the West Was Won</title>
		<link>http://maidenshead.com/2010/03/how-the-west-was-won/</link>
		<comments>http://maidenshead.com/2010/03/how-the-west-was-won/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 02:30:03 +0000</pubDate>
		<dc:creator>zencorners</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Eberron]]></category>

		<guid isPermaLink="false">http://maidenshead.com/?p=273</guid>
		<description><![CDATA[<br />
 <br />
Originally uploaded by The Library of Congress<br />
<br />
In the next harrowing chapters, I plan on bringing the party a bit closer to their foe. In order to this, I&#8217;m planning on placing them on a lightning rail (read &#8220;train&#8221; for those not savvy on the Eberron setting) with the villain. This will work to give the game a sort of western / pulp fiction sort of feel. I&#8217;m planning on incorporating a couple of key encounters ...]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Adventure Conversion Rules to Go By</title>
		<link>http://maidenshead.com/2009/10/adventure-conversion-rules-to-go-by/</link>
		<comments>http://maidenshead.com/2009/10/adventure-conversion-rules-to-go-by/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 19:28:48 +0000</pubDate>
		<dc:creator>zencorners</dc:creator>
				<category><![CDATA[The Dungeon Master's Toolkit]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Eberron]]></category>

		<guid isPermaLink="false">http://maidenshead.com/?p=236</guid>
		<description><![CDATA[While going through the adventures for the Chaos Star series you&#8217;ll see me fall back on these six guidelines for my adaption of the adventure:<br />
1. Level up the encounters: Add between +3 or +8 levels to each encounter. Challenge for a 5th level party.<br />
2. Modify the monsters to keep in the theme of &#8220;Cthulhu&#8221;: Aberrations with psychic powers or similar.<br />
3. Level up the treasure parcels: 5th level Parcels less the ones already given out. Select items useful ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chaos Scar Encounter #1</title>
		<link>http://maidenshead.com/2009/10/chaos-scar-encounter-1/</link>
		<comments>http://maidenshead.com/2009/10/chaos-scar-encounter-1/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 01:30:16 +0000</pubDate>
		<dc:creator>zencorners</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Eberron]]></category>
		<category><![CDATA[Chaos Star]]></category>

		<guid isPermaLink="false">http://maidenshead.com/?p=227</guid>
		<description><![CDATA[And So It Begins&#8230;<br />
Reading through the adventure Sunday morning, and I started jotting down how I wanted to tone up the first encounter in the series.  The original encounter is a straight forward 1st level encounter with an XP budget of 526 points.  My players I am running for currently have a party of five fifth level adventurers.  So based on this I am adding four levels to the encounter and bring my XP budget up to at least ...]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Chaos Scar in Eberron</title>
		<link>http://maidenshead.com/2009/10/the-chaos-scar-in-eberron/</link>
		<comments>http://maidenshead.com/2009/10/the-chaos-scar-in-eberron/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 15:40:18 +0000</pubDate>
		<dc:creator>zencorners</dc:creator>
				<category><![CDATA[Eberron]]></category>
		<category><![CDATA[The Dungeon Master's Toolkit]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Locations]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://maidenshead.com/?p=219</guid>
		<description><![CDATA[Chaos Scar in Eberron<br />
Backstory to My Home Game<br />
I recently was reviewing the D&#38;D Insider site and flipping through the available content in Dungeon magazine.  I am fishing around for some new and interesting pieces to add to my current Eberron campaign.  To offer some background on my current game, the party is searching for a mythic artifact known as the &#8220;Cauldron of Ongurr&#8221;.  This artifact was used during the Age of Monsters to fortify a bridge between Eberron ...]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dungeon Delve</title>
		<link>http://maidenshead.com/2009/10/dungeon-delve/</link>
		<comments>http://maidenshead.com/2009/10/dungeon-delve/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 23:00:32 +0000</pubDate>
		<dc:creator>zencorners</dc:creator>
				<category><![CDATA[Eberron]]></category>
		<category><![CDATA[The Dungeon Master's Toolkit]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://maidenshead.com/?p=212</guid>
		<description><![CDATA[Just ran my most current installment of the &#8220;Shadows Over Khorvaire&#8221;, and being hard pressed for time, I grabbed a complete &#8220;encounter&#8221; from the recently published &#8220;Dungeon Delve&#8221; as a filler for my usually planned out game encounters.  I have to say, I was a bit hesitant at first, but the players genuinely enjoyed the encounters and the feel of the encounters.<br />
The format for each chapter in the book consists of a series of encounters for a given level. ...]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>The Town of Greenheart</title>
		<link>http://maidenshead.com/2009/04/the-town-of-greenheart/</link>
		<comments>http://maidenshead.com/2009/04/the-town-of-greenheart/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 22:42:20 +0000</pubDate>
		<dc:creator>zencorners</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Eberron]]></category>

		<guid isPermaLink="false">http://maidenshead.com/?p=149</guid>
		<description><![CDATA[The party managed to narrowly escape the ambush set upon them by the gnolls in the southern woods of the Eldeen.  The event left them very nervous and their progress through the woods has been cautious and slow paced to say the least. As the party traverses the wilds and come closer to civilization in the ancient woods of the Eldeen, the party sees more and more prevalent signs of human and demihuman activity.<br />
They have made their way to ...]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Sterngate and Beyond</title>
		<link>http://maidenshead.com/2009/01/sterngate-and-beyond/</link>
		<comments>http://maidenshead.com/2009/01/sterngate-and-beyond/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 13:30:38 +0000</pubDate>
		<dc:creator>zencorners</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Eberron]]></category>

		<guid isPermaLink="false">http://maidenshead.com/?p=132</guid>
		<description><![CDATA[3rd of Eyre, 998 YK<br />
With the baby hobgoblin wrapped in swaddling cloth, the party continues on after the slavers.  Following the winding gully, the party eventually spots an abandoned wagon in the dried riverbed ahead.  The party approaches cautiously, sending in young Nebin ahead to explore the wagon.  Upon approaching, Nebin sees that the rear wheel has fallen off, and that the guavitx (ox-like creatures) are still harnessed to the wagon.  As he approaches, Nedin hears the deep breathing ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Journey Home</title>
		<link>http://maidenshead.com/2009/01/the-journey-home/</link>
		<comments>http://maidenshead.com/2009/01/the-journey-home/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 04:21:03 +0000</pubDate>
		<dc:creator>zencorners</dc:creator>
				<category><![CDATA[Adventures]]></category>

		<guid isPermaLink="false">http://maidenshead.com/?p=105</guid>
		<description><![CDATA[2nd of Eyre, 998 YK<br />
As the party of adventurers complete their quest in the depths of Ongurr&#8217;s Watchtower, they must decide on their next course of action.  They give the catacombs under the tower a thorough review, before deciding to head back up to the surface.  Once on the surface, the party goes back to their maps and decide to travel overland to the village of Grellreach, from there, they hope to join a merchant caravan to Rhukaan Draal.<br ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Cauldron of Ongurr</title>
		<link>http://maidenshead.com/2009/01/the-cauldron-of-ongurr/</link>
		<comments>http://maidenshead.com/2009/01/the-cauldron-of-ongurr/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 06:14:57 +0000</pubDate>
		<dc:creator>zencorners</dc:creator>
				<category><![CDATA[Adventures]]></category>

		<guid isPermaLink="false">http://maidenshead.com/?p=41</guid>
		<description><![CDATA[1st of Eyre, 998YK<br />
As the party recovers from its most recent encounter, they go through the details of their encounters to date.  The party discusses their possible options for continuing on through the depth that lie below them in Ongurr&#8217;s Tower.  The likelihood of finding the Cauldron is quite good according to the information they have gathered so far, and so they decide to continue their exploration of the catacombs below the tower.<br />
 <br />
 <br ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ongurr&#8217;s Tower</title>
		<link>http://maidenshead.com/2009/01/ongurrs-tower/</link>
		<comments>http://maidenshead.com/2009/01/ongurrs-tower/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 06:08:04 +0000</pubDate>
		<dc:creator>zencorners</dc:creator>
				<category><![CDATA[Adventures]]></category>

		<guid isPermaLink="false">http://maidenshead.com/?p=36</guid>
		<description><![CDATA[28th of Therendor, 998YK<br />
<br />
As the party arrives at the base of Ongurr&#8217;s Tower, they note that the ruins of the tower are very unimpressive. The remains of the tower is less than three stories tall, and the remains have windows along the second and third stories that are open to the elements.  The party quickly traverses the walls of the ruins and make their way in from the second floor window.  What they find inside, looks ...]]></description>
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