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	<title>Maiden's Head Games</title>
	<link>http://maidenshead.com</link>
	<description>Games, Powered by the Imagination</description>
	<lastBuildDate>Mon, 22 Mar 2010 22:20:10 +0000</lastBuildDate>
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		<title>The Rise of the Entourage, or How to use Companion Characters</title>
		<description><![CDATA[In the evolution of my Eberron game, I've found a practical use for Companion Characters as outlined in the DMG2.  My current group numbers two steadfast players and their combination of characters.  Currently they are playing two and three Player Characters each.  This gets a bit cumbersome, both in roleplaying and combat.  I am working [...]]]></description>
		<link>http://maidenshead.com/2010/03/the-rise-of-the-entourage-or-how-to-use-companion-characters/</link>
			</item>
	<item>
		<title>How the West Was Won</title>
		<description><![CDATA[Originally uploaded by The Library of Congress In the next harrowing chapters, I plan on bringing the party a bit closer to their foe. In order to this, I'm planning on placing them on a lightning rail (read "train" for those not savvy on the Eberron setting) with the villain. This will work to give [...]]]></description>
		<link>http://maidenshead.com/2010/03/how-the-west-was-won/</link>
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		<title>High Wizard&#8217;s Tower &amp; Dungeon</title>
		<description><![CDATA[by zencorners This is the High Wizard's Tower and Dungeon that I'm using in my current game session.  The Dungeon has been set upon by an Aurum Concordian that is in search of the second piece of the Cauldron of Ongurr.  The Concordian has arrived before the party and has begun his search for the [...]]]></description>
		<link>http://maidenshead.com/2010/02/high-wizards-tower-dungeon/</link>
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		<title>The Abandoned Village</title>
		<description><![CDATA[by zencorners During a journey across the Eldeen, the party encounters what looks like an abandoned village.  Recently, the village has seen a number of goblins take up residence as a forward base for the upcoming invasion to the south.  The goblins have a regular patrol around their common area and look to scare, rather [...]]]></description>
		<link>http://maidenshead.com/2010/01/the-abandoned-village/</link>
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		<title>Dawn of a new Adventure</title>
		<description><![CDATA[Having just had my players achieve 5th level, I am re-examining their current series of adventures and where I am taking them with the plot that I've originally developed.  On the one hand, I've realized that I am stringing out this plot more than I should have; and then considering some of the plot hooks [...]]]></description>
		<link>http://maidenshead.com/2009/12/dawn-of-a-new-adventure/</link>
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		<title>Adventure Conversion Rules to Go By</title>
		<description><![CDATA[While going through the adventures for the Chaos Star series you'll see me fall back on these six guidelines for my adaption of the adventure: 1. Level up the encounters: Add between +3 or +8 levels to each encounter. Challenge for a 5th level party. 2. Modify the monsters to keep in the theme of [...]]]></description>
		<link>http://maidenshead.com/2009/10/adventure-conversion-rules-to-go-by/</link>
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		<title>Chaos Scar Encounter #1</title>
		<description><![CDATA[And So It Begins... Reading through the adventure Sunday morning, and I started jotting down how I wanted to tone up the first encounter in the series. The original encounter is a straight forward 1st level encounter with an XP budget of 526 points.  My players I am running for currently have a party of five [...]]]></description>
		<link>http://maidenshead.com/2009/10/chaos-scar-encounter-1/</link>
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		<title>The Chaos Scar in Eberron</title>
		<description><![CDATA[Chaos Scar in Eberron Backstory to My Home Game I recently was reviewing the D&#38;D Insider site and flipping through the available content in Dungeon magazine.  I am fishing around for some new and interesting pieces to add to my current Eberron campaign.  To offer some background on my current game, the party is searching [...]]]></description>
		<link>http://maidenshead.com/2009/10/the-chaos-scar-in-eberron/</link>
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		<title>Dungeon Delve</title>
		<description><![CDATA[Just ran my most current installment of the "Shadows Over Khorvaire", and being hard pressed for time, I grabbed a complete "encounter" from the recently published "Dungeon Delve" as a filler for my usually planned out game encounters.  I have to say, I was a bit hesitant at first, but the players genuinely enjoyed the [...]]]></description>
		<link>http://maidenshead.com/2009/10/dungeon-delve/</link>
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		<title>Game Aids</title>
		<description><![CDATA[Recently installed a copy of Adobe's Acrobat 9.  This product has some pretty nifty functions for creating and combining PDF files.  Attached, you can find the game aid that I'm distributing to my players.  It includes the Character Sheets, Treasure Inventory and an overview of where they currently are on the continent of Khorvaire.  You [...]]]></description>
		<link>http://maidenshead.com/2009/10/game-aids/</link>
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