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    High Wizard’s Tower & Dungeon

    Posted in: Eberron, Locations, The Dungeon Master's Toolkit
      |  by: zencorners




    by zencorners

    This is the High Wizard’s Tower and Dungeon that I’m using in my current game session.  The Dungeon has been set upon by an Aurum Concordian that is in search of the second piece of the Cauldron of Ongurr.  The Concordian has arrived before the party and has begun his search for the second piece.  While searching he has sent out his security forces to secure the lower levels of the High Wizard’s Tower.

    The Aurum Concordian has brought together a small battalion of hobgoblins and bugbears to protect him in his search for the Cauldron of Ongurr.  He is currently downstairs in the main room examining the altar.  He hopes to uncover the secret mechanism to unlock the treasure room where the second piece of the Cauldron of Ongurr has been hidden away.  His forces are split in to four groups in order to better deter the adventurers.  He has even brought on a hobgoblin warcaster to guarantee him success in his endeavors.  The remaining bulk of his security detail are stationed to the south and east of the dining hall.  Here, two groups of hobgoblins and the bugbears are stationed to prevent the adventurers from continuing after the Concordian.

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    The Abandoned Village

    Posted in: Eberron, Locations
      |  by: zencorners




    by zencorners

    During a journey across the Eldeen, the party encounters what looks like an abandoned village.  Recently, the village has seen a number of goblins take up residence as a forward base for the upcoming invasion to the south.  The goblins have a regular patrol around their common area and look to scare, rather than kill any wayward travelers who happen by.  The patrol will usually consist of a goblin delver and two gnoll minions.  If they are able to surprise the party, the scouts will go back to the village and organize an ambush in larger numbers rather than attack the party that is obviously more powerful than the scouting party.  The remains of an even older village lies to the north of the abandoned village, and the goblins have taken to moving their refuse here.  They use this area for cover during any assault.  The hedge surrounding the village offers the goblins only two entrances to defend and a great advantage for the gnoll minion, who prefer to hold the party at range for as long as possible.

    The village is protected by a group of 3 goblin delvers, 6 gnoll minions and an advanced hobgoblin warcaster.  This works out to a 5th level encounter at 1,025 experience points. Read More →

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    NPCs of Eberron

    Posted in: Eberron, History, Locations
      |  by: zencorners
    Tags: NPCs



    The Non-Player Characters for my Eberron game. 

    Abrim, Sage of the Azure Tower
    Darguul
    Hodges, Manservant


    Ogma, Apothecary
    Provost Phineous Nolan of Morgrave University
    Timuir, the greatest smith in Sterngate




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    Sterngate

    Posted in: History, Locations
      |  by: zencorners
    Tags: Locations

    A Fort of Breland, and Trading Post along two main Trade Routes, the town of Sterngate lies on the border of three nations, Breland, Zilargo and Darguun.  Download this article as a PDF.

    The Population of the town of Sterngate…

    Within the walls of the town, reside some 877 people, and another 520 people reside in the surrounding countryside within a few miles of the town.  The majority of the town’s population is made up of humans (who number 68% of the population), then a hodge-podge of races make up the remainder, including: Halflings (7%); Elves (6%); Dwarves (5%); Gnomes (5%); Half-elves (4%); Goblinoids (4%); and Other races (1%). Read More →

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