The Rise of the Entourage, or How to use Companion Characters
In the evolution of my Eberron game, I've found a practical use for Companion Characters as outlined in the DMG2. My current group numbers two steadfast players and their combination of characters. Currently they are playing two and three Player Characters each. This gets a bit cumbersome, both in roleplaying and combat. I am working on a couple of interesting and enticing Companion Characters to help "level" the playing field. While I know that out of the box, this isn't going to go down well with the players, I am going to illustrate how much faster combat and roleplaying is when limited down to a single "Player Character" and a Companion Character. I've been working on several companions that would fit in with the current storyline, and will be attaching them here in the coming week. First up though, is Captain Corgin Tarq. The Captain is a veteran of the Last War and also a "skyship captain". I'm trying to draw the players more in to the "pulp" style of play so I'm bringing back some of my favorite elements of the original setting. I will be working with them on Action Points and also looking to incorporate more "action-based" mechanics in to the Fourth Edition setting.
In the first series of Companion Characters, I'm providing the players in my group with a small airship, the Lady Belle, and her crew. The party of two players can then take up to three companion characters from the crew. The first batch, below, focuses on the Captain and his crew. I will be posting some more information later on as far as the ship and it's layout.
You can find the initial set of Companion Characters here for download.
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March 22nd, 2010 - 10:18
The link is broken.
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March 22nd, 2010 - 10:39
Will see what’s going on this evening.
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March 22nd, 2010 - 17:20
Sorted it out! Sorry about that!
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March 22nd, 2010 - 19:30
Keep up the good work!
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March 26th, 2010 - 17:14
Thanks! Working on a couple more (for publishing) soon.
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