The Rise of the Entourage, or How to use Companion Characters
In the evolution of my Eberron game, I've found a practical use for Companion Characters as outlined in the DMG2. My current group numbers two steadfast players and their combination of characters. Currently they are playing two and three Player Characters each. This gets a bit cumbersome, both in roleplaying and combat. I am working on a couple of interesting and enticing Companion Characters to help "level" the playing field. While I know that out of the box, this isn't going to go down well with the players, I am going to illustrate how much faster combat and roleplaying is when limited down to a single "Player Character" and a Companion Character. I've been working on several companions that would fit in with the current storyline, and will be attaching them here in the coming week. First up though, is Captain Corgin Tarq. The Captain is a veteran of the Last War and also a "skyship captain". I'm trying to draw the players more in to the "pulp" style of play so I'm bringing back some of my favorite elements of the original setting. I will be working with them on Action Points and also looking to incorporate more "action-based" mechanics in to the Fourth Edition setting.
In the first series of Companion Characters, I'm providing the players in my group with a small airship, the Lady Belle, and her crew. The party of two players can then take up to three companion characters from the crew. The first batch, below, focuses on the Captain and his crew. I will be posting some more information later on as far as the ship and it's layout.
You can find the initial set of Companion Characters here for download.
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How the West Was Won
In the next harrowing chapters, I plan on bringing the party a bit closer to their foe. In order to this, I'm planning on placing them on a lightning rail (read "train" for those not savvy on the Eberron setting) with the villain. This will work to give the game a sort of western / pulp fiction sort of feel. I'm planning on incorporating a couple of key encounters along the course of the lighting rail. The enemies will begin with a tradition group to harry them and press them on their objective and culminate with another encounter with their key foe. This will only be the second encounter with their foe, but it's been a short span since the encounter with him.
The players will be forced to decide on some tough questions, mainly on whether to protect the artifact they've been in search of, or the innocent by-standards on the train. This should be a very interesting session, as I will also be presenting them with a bit more background on the Eberron setting in general. Lightning Rails, attacks from an air galleon and the potential for much, much more! I am really enjoying the setting and it's pulp tendencies!
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