
by zencorners
This is the High Wizard’s Tower and Dungeon that I’m using in my current game session. The Dungeon has been set upon by an Aurum Concordian that is in search of the second piece of the Cauldron of Ongurr. The Concordian has arrived before the party and has begun his search for the second piece. While searching he has sent out his security forces to secure the lower levels of the High Wizard’s Tower.
The Aurum Concordian has brought together a small battalion of hobgoblins and bugbears to protect him in his search for the Cauldron of Ongurr. He is currently downstairs in the main room examining the altar. He hopes to uncover the secret mechanism to unlock the treasure room where the second piece of the Cauldron of Ongurr has been hidden away. His forces are split in to four groups in order to better deter the adventurers. He has even brought on a hobgoblin warcaster to guarantee him success in his endeavors. The remaining bulk of his security detail are stationed to the south and east of the dining hall. Here, two groups of hobgoblins and the bugbears are stationed to prevent the adventurers from continuing after the Concordian.
Trap #1 - Falling Iron Portcullis
The middle hallway, just as the party enters the dining hall, a falling iron portcullis divides the party. For characters of small stature, the room with the large barrels houses all sorts of pickled foods, as well as lard.
Encounter #1 and #2 – The Hobgoblin and Bugbear Vanguard
Immediately to the south and east, are a group of hobgoblin mercenaries and two bugbear stranglers. They’ve been alerted by the dropping portcullis and are preparing to investigate the dining hall. Depending on the actions of the players, this could allow the party time to wait out the hobgoblins and surprise them.
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