Maiden’s Head Games Games, Powered by the Imagination

7Jan/100

The Abandoned Village


by zencorners

During a journey across the Eldeen, the party encounters what looks like an abandoned village.  Recently, the village has seen a number of goblins take up residence as a forward base for the upcoming invasion to the south.  The goblins have a regular patrol around their common area and look to scare, rather than kill any wayward travelers who happen by.  The patrol will usually consist of a goblin delver and two gnoll minions.  If they are able to surprise the party, the scouts will go back to the village and organize an ambush in larger numbers rather than attack the party that is obviously more powerful than the scouting party.  The remains of an even older village lies to the north of the abandoned village, and the goblins have taken to moving their refuse here.  They use this area for cover during any assault.  The hedge surrounding the village offers the goblins only two entrances to defend and a great advantage for the gnoll minion, who prefer to hold the party at range for as long as possible.

The village is protected by a group of 3 goblin delvers, 6 gnoll minions and an advanced hobgoblin warcaster.  This works out to a 5th level encounter at 1,025 experience points.

The gnoll minions are as follows:

Gnoll Minion - Goblin Theme      Level 5 Minion  - Medium natural humanoid XP 50

Initiative +6     Senses Perception +11; low-light vision HP 1; a missed attack never damages a minion.        AC 19; Fortitude 15; Reflex 17; Will 14  Speed 6

Longbow (standard; at-will) • Weapon Ranged 20/40; +10 vs AC; 5 damage

Pack Attack - The gnoll minion deals an extra 5 damage on melee and ranged attacks against an enemy that has two or more of the gnoll minion’s allies adjacent to it.

Minion Sacrifice (standard; at-will) The power of the green skins is strength in numbers, this power focuses the creature's powers and dazes the target on a successful attack.  Area burst 1 within 10; The power of the green skins is strength in numbers!; +7 vs AC;  targets one enemy adjacent to the creature's minion ally;; The target is dazed until the end of this creature's next turn.  One minion ally adjacent to the target drops to 0 hit points

Alignment Chaotic Evil        Languages Abyssal, Common          Skills Intimidate +7, Stealth +11

Str 16 (+5)        Dex 19 (+6)        Wis 14 (+4)      Con 14 (+4)        Int 8 (+1)        Cha 7 (+0)

Equipment Leather Armor, Handaxe, Longbow, Arrows (30)

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