Arcane Power
Just received a copy of the book. Reading through bits and pieces now and really looking forward to incorporating things in to the 4th Edition Game. The book has so far been very interesting, and I look forward to incorporating the Familiar rules into play with the group. My players have a wizard and a warlock in the party, and I'm certain that I can find use for the material presented for both of them.
The most interesting rule set presented in the book may be those for the warlock. I say this as I want to incorporate a more "mystical" tone to the setting and providing both the divine and arcane players with a grander sense of the setting and history available for them to draw upon. So far the players have really grasped the campaign setting's history, but I've had a much harder time getting them to grab hold of the "fantastic" undertones of the setting. I've been looking to incorporate a more "Cthulhu-esque" tone to the setting and bring in elements of dark fantasy and horror in for them. I will be formulating a couple of things over the next week or so to present to the players and incorporate in to the next game sessions.

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