Game Material
So, I've been running my 4th Edition Eberron game since the release of 4th Edition in June, 2008. The game has hit a couple of snags but the players have been real troopers in the entire process. The biggest snag has been trying to re-create the rules from 3rd Edition into 4th Edition. Thankfully the players have been patient in their use of "Eberron Exclusive". This June marks one year of running, as well as the new release of the Eberron material for 4th Edition.
I am really looking forward to the treatment of Eberron in 4th Edition. I must admit I've not read through the "re-boot" of the Forgotten Realms and haven't read any material since the setting saw the introduction of Elminster and Drizzt was but a twinkle in the eyes of R.A. Salvatore. What I have read has been limited to the write-ups on Backgrounds in the the Campaign Guide and the Location Write-up. Decent material, but nothing that screams to me "you must play this setting".
With the publishing of the Eberron Guide, I'm looking to bring the Outsiders front and center into the campaign world. The party of players has rounded out and the increase in numbers has created some welcome complexity to the characters and to the setting. I've been tempted on the next steps for the campaign and am really torn as to which faction from the 3rd Edition will move to be my BBG (Big Bad Guy) in 4th Edition. All in all, the players are really trying to figure out who the good guys are and where the next attack is coming from.
The next couple of sessions should really help me work out the whole meta-plot that I am running behind the scenes and maybe see the introduction of elements from past "favorite" settings of mine, such as Spelljammer, Call of Cthulhu, 7th Seas and Fading Suns elements. The game and 4th Edition are turning out to be a real interesting boon to me and gaming. I do however wish I had a recurring opportunity to play on occassion. The group seems good and eager to deal with my whims as a GM. Likewise, I'm keen on keeping them interested in the setting and playing.

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The Town of Greenheart
The party managed to narrowly escape the ambush set upon them by the gnolls in the southern woods of the Eldeen. The event left them very nervous and their progress through the woods has been cautious and slow paced to say the least. As the party traverses the wilds and come closer to civilization in the ancient woods of the Eldeen, the party sees more and more prevalent signs of human and demihuman activity.
They have made their way to Greenheart, capital of the Eldeen Reaches. Here they hope to find a guide that knows the ancient Eldeen woods and can assist them in their travels in search of the second piece of the ancient Cauldron of Ongur.
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