The D&D Avengers
As part of my on-going home game, I've been working with the players to give them the option for more variety in the game sessions. As a group we are all new to 4th Edition. I wanted to offer my players a method where they could play around with trying out all the possible combinations that they would like to enjoy without them feeling penalized as far as Experience and Treasure being gained by the group and that their respective characters would have as far as equipment.
In order to remedy this we've been working on a couple of "house rules". First, for characters that come in new, they are generated per the rules in the DMG for starting above 1st level. Second, for PCs that are "sent off on side missions", they lose all equipment and gold and can not come back into active play until the group advances a level. Those characters that go on these "side quests" come back with magic items and gold equivalent to a character starting at the same level per the DMG.
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June 4th, 2009 - 09:55
What exactly do you mean by ‘side quests’? Can you elaborate?
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June 4th, 2009 - 10:10
My current campaign has the players searching for multiple fragments of an ancient artifact. The main portion of the party is currently continuing through the Eldeen Reaches (Eberron) in search of the second fragment. The players wanted wo cycle out a couple of PCs and we had two people join the game as well. So to give the players the party they wanted, two PCs departed to Sharn to research the location of the third piece while the four players and their respective characters continued on after the 2nd piece.
Classic use of some TV / comics side story right in my RPG. The players really digged the idea and we’ve got some extra adventures I’ll need to plan for without “splitting up the party”.
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