Maiden’s Head Games Games, Powered by the Imagination

3Jan/090

Ongurr’s Tower

28th of Therendor, 998YK

As the party arrives at the base of Ongurr's Tower, they note that the ruins of the tower are very unimpressive. The remains of the tower is less than three stories tall, and the remains have windows along the second and third stories that are open to the elements. The party quickly traverses the walls of the ruins and make their way in from the second floor window. What they find inside, looks like a recently lived in study. The study contains various books in languages both mundane and arcane.

The adventurers quickly search the ground and second floors of the ruins, noting that for an abandoned tower, it certainly appears as if someone has been in residence quite recently. The ground and second floors show activity as if some wizard or warlock has been living here and practicing their craft as well. Through the ransacking of the two floors, the adventurers uncover a number of rare and unusual books written in a language that can only be abyssal. The books denote various rituals and methods for summoning and controlling extra-planar creatures. Aramil takes a very keen interest in the books and what powers and hidden knowledge may lie hidden within their pages, he barters with the dragonborn and dwarf to see if there is any interest in transporting some of the books back to their base of operations in Sterngate. After some haggling, they agree to taking six of the stranger and more ancient books back with them to Sterngate.

As the adventurers explore the ground floor, they uncover a single wooden trap door in the floor. The trap door opens up into a long, dark shaft that drops down into the hill on which the tower stands. The party looks down into the shaft and realize quite quickly that the shaft is at least 20 feet straight down, with little room to move. They quickly send down a couple of the more brazen members to search around at the base of the shaft. Nebin and Bharash make their way down and give the base of the shaft a thorough review. The base of the shaft opens up into a huge natural cavern, littered with various piles of bones and the tattered remains of clothing.

They move deeper into the cavern, calling up to the remaining members of the party to join them. As they spread out across the open cavern, the party finds three different exits to the cavern. The adventurers head through the right-most passage and quickly find a branching series of tunnels and dead-ends. As they head down the first series of the passage, they uncover a simple chest with some gold pieces. They quickly take the loot and continue in the exploration of the tunnels.

As they continue their exploration, the party uncovers a secret tunnel, that leads to a collapsed passage. Along the wall near the collapsed passage, the adventurers uncover a simple magical mechanism marked "Protection". As they press against the seal, a burst of magic, radiates out with little effect but leaving the party with stars in their eyes. As they head back to the cavern though, they are quickly confronted by a group of the walking dead. The adventurers quickly dispatch them, but not before nearly falling victim to the poisons of the undead. The party rests, and we must wait to continue on with the new adventures of Eberron!

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