Maiden’s Head Games Games, Powered by the Imagination

21Jan/090

Sterngate and Beyond

3rd of Eyre, 998 YK

With the baby hobgoblin wrapped in swaddling cloth, the party continues on after the slavers.  Following the winding gully, the party eventually spots an abandoned wagon in the dried riverbed ahead.  The party approaches cautiously, sending in young Nebin ahead to explore the wagon.  Upon approaching, Nebin sees that the rear wheel has fallen off, and that the guavitx (ox-like creatures) are still harnessed to the wagon.  As he approaches, Nedin hears the deep breathing and snoring of several people.  He quickly realizes that the sound is coming from the inside of the wagon.  Nebin quickly calls the remainder of the party over to the wagon.  With some effort, they pry open the lock from the door, and release the slaves in the wagon.

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19Jan/092

NPCs of Eberron

The Non-Player Characters for my Eberron game. 

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10Jan/090

The Journey Home

821172nd of Eyre, 998 YK

As the party of adventurers complete their quest in the depths of Ongurr's Watchtower, they must decide on their next course of action.  They give the catacombs under the tower a thorough review, before deciding to head back up to the surface.  Once on the surface, the party goes back to their maps and decide to travel overland to the village of Grellreach, from there, they hope to join a merchant caravan to Rhukaan Draal.

Upon arriving at the village, they waste no time in tracking down a merchant who is travelling to Rhukaan Draal.  There is just a single caravan, taking assorted pickled fish and roots up to the city in hopes of earning a decent trade.  The caravan is comprised of four rickety carts pulled by old oxen.  The merchant and his guard number less than a half dozen, and they are obviously happy to have the extra bodies to bolster their numbers.  During the course of the first day, the party discuss with the old merchant the trade routes and how frequently he travels to Rhukaan Draal.  The old merchant mentions that the trade road to Rhukaan Draal has been plagued by slavers as of late.  He mentions that they are travelling just off the trade road in order to keep out of the view of any possible slavers or bandits, as the attacks have become more and more brazen.

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4Jan/092

Magic Set Editor

scale_mail_of_razorsSo with the invention and publishing of the new 4th Edition of Dungeons & Dragons, the local gaming group was doing well in adventures.  As my players gained experience and treasure, I wanted something a little different to spark interest with the players on the new edition.  Having recently read an article on how to incorporate props into your tabletop game.  I wanted to try a little something new and having seen the beauty of a recently posted series of "4e Power Cards", decided to use the same tool that was used to create those cards.

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3Jan/090

Sterngate

A Fort of Breland, and Trading Post along two main Trade Routes, the town of Sterngate lies on the border of three nations, Breland, Zilargo and Darguun.  Download this article as a PDF.

The Population of the town of Sterngate…

Within the walls of the town, reside some 877 people, and another 520 people reside in the surrounding countryside within a few miles of the town.  The majority of the town's population is made up of humans (who number 68% of the population), then a hodge-podge of races make up the remainder, including: Halflings (7%); Elves (6%); Dwarves (5%); Gnomes (5%); Half-elves (4%); Goblinoids (4%); and Other races (1%).

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3Jan/090

The Cauldron of Ongurr

1st of Eyre, 998YK

As the party recovers from its most recent encounter, they go through the details of their encounters to date. The party discusses their possible options for continuing on through the depth that lie below them in Ongurr's Tower. The likelihood of finding the Cauldron is quite good according to the information they have gathered so far, and so they decide to continue their exploration of the catacombs below the tower.

As the party returns to the depth of the catacombs, they review the area where they have already explored and continue down the nearest branch of passages to that location. There they find the reason for the previous collapse of tunnels, as they locate a large underground river that has opened a grand cavern and series of cascades near the location of the collapsed chamber. They are forced to turn back, as the same underground river has cut through the series of passages that continue on through this end of the catacombs.

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3Jan/090

Evernote

Hello and welcome to Maiden''s Head Games. Here at the Maiden''s Head want to share some of the various tools, tips and tricks that I have used in the varying games that I play. From the dark, fantasy filled dungeons of D&D to the depth of an alien ocean in Blue Planet, I look to bring you several different views on the tools that are out there and available for you the Dungeon Master to use. As our first review, we''re going to look at the note-taking & organization application Evernote.

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3Jan/090

Ongurr’s Tower

28th of Therendor, 998YK

As the party arrives at the base of Ongurr's Tower, they note that the ruins of the tower are very unimpressive. The remains of the tower is less than three stories tall, and the remains have windows along the second and third stories that are open to the elements. The party quickly traverses the walls of the ruins and make their way in from the second floor window. What they find inside, looks like a recently lived in study. The study contains various books in languages both mundane and arcane.

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3Jan/090

The Dragonmarked Houses

Each of the dragonmarked houses are not traced back to a single member bearing a certain mark, rather that certain marks manifested in certain regions on specific races and families. After several generations these families began to understand the significance of each individual mark and came to see certain marks as "true marks", marks that breed true in a bloodline. Aberrant marks are those that manifest as a consequence of interbreeding of bloodlines.

Ultimately the true bloodlines would wage war on those with aberrant marks in a conflict known as the War of the Mark. The results of this conflict would unite the true bloodlines officially into the current houses represented and lead to a founding of the council known as the Twelve. The Twelve would become responsible for codifying the traditions of the dragonmarked families and set forth the standards by which the current houses are governed.

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3Jan/090

Religions of Khorvaire

In Eberron, most people identify not with a specific patron deity but with the church to which they belong. The faithful of the Sovereign Host, for example, usu-ally revere the nine deities together in a single temple, though shrines devoted to the individual deities appear in major towns and cities across Khorvaire. The faithful may give particular reverence to one deity, usually the one whose sphere of influence coincides most closely with their profession or situation in life, but they collectively view themselves as loyal followers of the Sovereign Host. A paladin devotee of Dol Arrah and a rogue who prays to Kol Korran are members of the same religion. They may differ in many respects, certainly in alignment and ethics, but they do not see religion as one of the lines dividing them. A paladin who serves Dol Arrah and a paladin who serves the Silver Flame, however, are members of different churches and different religions. They are united in their ideals and their devotion to law and good, and they might work together extensively in pursuit of common goals, but they are likely to hold endless discussions or even heated arguments concerning theological issues and fundamental beliefs about the nature of the world.

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